setPosASL: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Positions |GROUP1= | |gr1= Positions |GROUP1= | ||
| Sets the object position above sea level. Given position must be in [[PositionASL]] format. |DESCRIPTION= | | Sets the object position above sea level. Given position must be in [[PositionASL]] format. |DESCRIPTION= | ||
| object [[setPosASL]] pos |SYNTAX= | | object [[setPosASL]] pos |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code> |EXAMPLE1= | |x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code> |EXAMPLE1= | ||
|x2= <code>[[this]] [[setPosASL]] [<nowiki/>[[position]] [[this]] [[select]] 0, [[position]] [[this]] [[select]] 1, 9]; {{cc|[ X, Y, Z]}}</code> |EXAMPLE2= | |x2= <code>[[this]] [[setPosASL]] [<nowiki/>[[position]] [[this]] [[select]] 0, [[position]] [[this]] [[select]] 1, 9]; {{cc|[ X, Y, Z]}}</code> |EXAMPLE2= | ||
| [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]] |SEEALSO= | | [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]] |SEEALSO= |
Revision as of 02:44, 17 January 2021
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array - format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
- Example 2:
this setPosASL [position this select 0, position this select 1, 9]; // [ X, Y, Z]
Additional Information
- See also:
- ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATLgetTerrainHeightASLsetPosWorldsetVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands