joinAsSilent: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt class="note">Unknown <dd class="note">I | <dt class="note">Unknown <dd class="note">I have not done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 09:11, 18 January 2021
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAsSilent [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsjoinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.