setHitPointDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= tkoh | ||
|1.00 | |version1 = 1.00 | ||
|game2= arma3 | |||
|version2 = 1.00 | |||
|arg= local | |arg= local | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Set the current level of damage for a specific Hit Point (specified by its config class). | |descr= Set the current level of damage for a specific Hit Point (specified by its config class). | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage | * 1: full damage | ||
See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency | See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency | ||
| vehicle '''setHitPointDamage''' [hitPointName, damage, useEffects] | |s1= vehicle '''setHitPointDamage''' [hitPointName, damage, useEffects] | ||
|p1= vehicle : [[Object]] - vehicle to be damaged | |p1= vehicle : [[Object]] - vehicle to be damaged | ||
|p2= [hitPointName, damage]: [[Array]] | |p2= [hitPointName, damage]: [[Array]] | ||
|p3= hitPointName: [[String]] - name of the Hit Point class | |p3= hitPointName: [[String]] - name of the Hit Point class | ||
|p4= damage: [[Number]] - level of damage | |p4= damage: [[Number]] - level of damage | ||
| [[Nothing]] | |p5 = useEffects (Optional, default [[true]]): [[Boolean]] - [[false]] to skip destruction effects {{Since|arma3|1.67|y}} | ||
|r1= [[Nothing]] | |||
|x1= <code>[[vehicle]] [[player]] [[setHitPointDamage]] ["hitEngine2", 1.0];</code> | |x1= <code>[[vehicle]] [[player]] [[setHitPointDamage]] ["hitEngine2", 1.0];</code> | ||
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[[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> | [[player]] [[setHitPointDamage]] ["hitLegs", 0.5];</code> | ||
| [[getHitPointDamage]], [[getAllHitPointsDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]], [[BIS_fnc_setHitPointDamage]], [[getHitPointDamage#Notes|Common TKOH Hit Points]] | |seealso= [[getHitPointDamage]], [[getAllHitPointsDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]], [[BIS_fnc_setHitPointDamage]], [[getHitPointDamage#Notes|Common TKOH Hit Points]] | ||
}} | }} | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 16:14, 22 February 2021
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPointName, damage]: Array
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage
- useEffects (Optional, default true): Boolean - false to skip destruction effects Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 10, 2016
- Kju
- This command has no affect when allowDamage is false.
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.