Game logic - Play area – Ylands
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Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
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*Used for defining the play area of the level. All terrain chunks inside the bounding box of Play area will be kept loaded at same time. | *Used for defining the play area of the level. All terrain chunks inside the bounding box of Play area will be kept loaded at same time. | ||
=Properties= | = Properties = | ||
=== Zone shape === | === Zone shape === | ||
*Shape of the Play area - box, sphere or capsule. | *Shape of the Play area - box, sphere or capsule. | ||
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*Color of Play area boundaries (when visible). | *Color of Play area boundaries (when visible). | ||
=Related instructions= | = Related instructions = | ||
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | *[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | ||
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] | *[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] |
Revision as of 15:41, 17 November 2021
Description
- Used for defining the play area of the level. All terrain chunks inside the bounding box of Play area will be kept loaded at same time.
Properties
Zone shape
- Shape of the Play area - box, sphere or capsule.
Visible
- Makes the Play area boundaries visible even in game.
Color
- Color of Play area boundaries (when visible).
Related instructions