Tile category - Events – Ylands
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
||
Line 10: | Line 10: | ||
</div> | </div> | ||
=Entity= | = Entity = | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;"> | ||
=== Common === | === Common === | ||
Line 95: | Line 95: | ||
</div> | </div> | ||
=Game logic= | = Game logic = | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;"> | ||
=== Trigger zone === | === Trigger zone === |
Revision as of 15:40, 17 November 2021
Common
Entity
Common
Player events
Player actions
- On Attack Melee Event
- On Attack Ranged Event
- On Craft
- On Custom Console Command
- On Custom Key Action
- On Defend Start / End
- On Dodge Event
- On Emote Event
- On Flight Start-End Event
- On Jump Event
- On Sleep / Wake up in Bed Event
- On Swim Start-End Entity Event
- On Heavy Attack Charge
- On Skill Interrupted
Specific
- On Activate / Deactivate in Hotbar
- On Activate Trap
- On Break Event
- On Build Fire Event
- On Burn Out Event
- On Change Spotlight Color Event
- On Charge Event
- On Climb Ladder
- On Collect Event
- On Dig Event
- On Dismantle Event
- On Drink Event
- On Drop Event
- On Eat Event
- On Equip-Unequip Entity Event
- On Explode Event
- On Extinguish
- On Feed Animal Event
- On Feed Fire Event
- On Fish Event
- On Free Trapped Entity Event
- On Fuel Event
- On Grow Event
- On Ignite Entity Event
- On Interact With Workstation Entity Event
- On Item Added / Removed To Inventory
- On Lie / Stand up from Bed
- On Light
- On Link-Unlink Event
- On Lock / Unlock
- On Mount / Dismount
- On Open Fail Event
- On Open / Close Entity
- On Open / Close Container
- On Pack / Unpack Item
- On Pet Claimed / Released
- On Pick Entity
- On Place Entity
- On Plant Event
- On Power Up / Down
- On Read Event
- On Recharge Everything In Range
- On Saw Event
- On Sit / Stand up from Chair
- On Start / Stop Control Entity
- On Switch On / Off
- On Treat Wounds Event
- On Write Sign
- On NPC Attack
- On Firearm Reload
- On Bow Charge
- On Airtank Refill / Deplete
Game logic
Trigger zone
Time trigger
Event listener
Player team / role / spawn point
Ask player
Dialogue
Entity label
Entity template
Logic label
Logic template
Animator
Custom window
Transaction
AI Behavior