Game logic - Player team – Ylands
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Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
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Defines player teams, their spawning points and amount of friendly damage. | Defines player teams, their spawning points and amount of friendly damage. | ||
=Properties= | = Properties = | ||
=== Available Roles === | === Available Roles === | ||
*List of available player roles in the team | *List of available player roles in the team | ||
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*Each role in the team can have different spawn points | *Each role in the team can have different spawn points | ||
=Events= | = Events = | ||
*[[Ylands Tile - On Player Spawn|On Player Spawn]] | *[[Ylands Tile - On Player Spawn|On Player Spawn]] | ||
*[[Ylands Tile - On Player Respawn|On Player Respawn]] | *[[Ylands Tile - On Player Respawn|On Player Respawn]] |
Revision as of 15:39, 17 November 2021
Description
Defines player teams, their spawning points and amount of friendly damage.
Properties
Available Roles
- List of available player roles in the team
- Role - Player role
- Overriding Spawn Place - spawn point, which overrides the one set in the role.
Friendly Fire
- Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.
Notes
- Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.
Player Teams
- One team can have multiple player roles.
- One player role can be added to multiple player teams.
- Player team can override the spawn point of role.
- Each role in the team can have different spawn points
Events