Game logic - Environment – Ylands
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
||
Line 2: | Line 2: | ||
*Helps the game engine to define enclosed areas and adjust post processing in them. | *Helps the game engine to define enclosed areas and adjust post processing in them. | ||
=Properties= | = Properties = | ||
=== Zone shape === | === Zone shape === | ||
Line 22: | Line 22: | ||
*Zone will apply effects of selected [[Ylands Game logic - Custom Post Process|Custom Post Process]]. | *Zone will apply effects of selected [[Ylands Game logic - Custom Post Process|Custom Post Process]]. | ||
=Related instructions= | = Related instructions = | ||
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | *[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | ||
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] | *[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] |
Revision as of 15:39, 17 November 2021
Description
- Helps the game engine to define enclosed areas and adjust post processing in them.
Properties
Zone shape
- Shape of the Environment zone - box, sphere or capsule.
Visible
- Makes the Environment zone boundaries visible even in game.
Color
- Color of Environment zone boundaries (when visible).
Light Intensity
- Intensity of light inside the Interior zone (0 - 1).
Environment Temperature
- Environmental temperature inside the zone, default 20, unlimited scale.
Use Custom Post Process
- Zone will apply effects of selected Custom Post Process.
Related instructions
- Get Position / Rotation / Scale
- Get / Set Zone Visibility
- Get / Set Zone Color
- Get / Set Temperature
- Get / Set Light Intensity
- Get / Set Custom Post Process