Game logic - Interior – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "{{Outdated}}" to "{{Feature|obsolete}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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{{Informative|Interior was expanded and renamed Environment. Please see [[Ylands_Game_logic_-_Environment|'''Environment''']] for the current information.}} | {{Feature|Informative|Interior was expanded and renamed Environment. Please see [[Ylands_Game_logic_-_Environment|'''Environment''']] for the current information.}} | ||
{{Feature|obsolete}} | {{Feature|obsolete}} | ||
Revision as of 00:01, 7 February 2021
Description
- Helps the game engine to define enclosed areas and adjust post processing.
Properties
Zone shape
- Shape of the Interior zone - box, sphere or capsule.
Light intensity
- Intensity of light inside the Interior zone (0 - 1)
Visible
- Makes the Interior zone boundaries visible even in game.
Color
- Color of Interior zone boundaries (when visible).
Related instructions