BIS fnc configViewer: Difference between revisions
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|game1= arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |version1= 1.50 | ||
|game2= tkoh | |game2= tkoh | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma3 | |game3= arma3 | ||
|version3= 0.50 | |version3= 0.50 | ||
Line 23: | Line 20: | ||
|p2= cfg: [[Config]] - (Optional, default all configs) Root config | |p2= cfg: [[Config]] - (Optional, default all configs) Root config | ||
|p3= showOk: [[Boolean]] - (Optional, default [[false]]) [[ | |p3= showOk: [[Boolean]] - (Optional, default [[false]]) [[true]] to display OK button. Script will then wait until viewer is closed and return selected class and param | ||
|p4= onSelect: [[Code]] - (Optional, default {}) | |p4= onSelect: [[Code]] - (Optional, default {}) executed upon selecting a class. '''Must return [[String]]''', which will be shown as structured text instead of params. Currently evaluated config is passed in the {{ic|_this}} variable. | ||
|p5= onAdd: [[Code]] - (Optional, default {}) | |p5= onAdd: [[Code]] - (Optional, default {}) executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item. Currently evaluated config is passed in the {{ic|_this}} variable. | ||
|p6= header: [[String]] - (Optional, default "%1") | |p6= header: [[String]] - (Optional, default "%1") custom header. Use %1 to refer to original name ("Splendid Config Viewer") | ||
|r1= [[Array]] | |r1= [[Array]] | ||
Line 48: | Line 45: | ||
{ {{cc|Layzy evaluation}} | { {{cc|Layzy evaluation}} | ||
[[getNumber]](_cfg >> "type") [[in]] [1,2,4] && {{cc|primary, secondary, handgun weapons}} | [[getNumber]](_cfg >> "type") [[in]] [1,2,4] && {{cc|primary, secondary, handgun weapons}} | ||
{![[isClass]] (_cfg >> "LinkedItems") [[or]] [[getText]](_cfg >> "baseWeapon") == [[configName]] _cfg} {{cc|only base weapons, no | { ![[isClass]] (_cfg >> "LinkedItems") [[or]] [[getText]](_cfg >> "baseWeapon") == [[configName]] _cfg } {{cc|only base weapons, no accessories}} | ||
} | } | ||
) [[exitWith]] { | ) [[exitWith]] { | ||
[_cfg] [[call]] [[BIS_fnc_displayName]]; {{cc| | [_cfg] [[call]] [[BIS_fnc_displayName]]; {{cc|add the weapon with its displayname}} | ||
}; | }; | ||
"" {{cc| | "" {{cc|don't add}} | ||
}, | }, | ||
"Select Weapon" | "Select Weapon" |
Revision as of 20:44, 10 June 2021
Description
- Description:
- Opens the Splendid™ Config Viewer.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [parent, cfg, showOk, onSelect, onAdd, header] call BIS_fnc_configViewer
- Parameters:
- parent: Display - (Optional, default mission display) parent display
- cfg: Config - (Optional, default all configs) Root config
- showOk: Boolean - (Optional, default false) true to display OK button. Script will then wait until viewer is closed and return selected class and param
- onSelect: Code - (Optional, default {}) executed upon selecting a class. Must return String, which will be shown as structured text instead of params. Currently evaluated config is passed in the
_this
variable. - onAdd: Code - (Optional, default {}) executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item. Currently evaluated config is passed in the
_this
variable. - header: String - (Optional, default "%1") custom header. Use %1 to refer to original name ("Splendid Config Viewer")
- Return Value:
- Array
Examples
- Example 1:
call BIS_fnc_configViewer;
- Example 2:
private _return = [ nil, configFile >> "CfgWeapons", true, nil, { params ["_cfg"]; if ( getNumber(_cfg >> "scope") == 2 && { // Layzy evaluation getNumber(_cfg >> "type") in [1,2,4] && // primary, secondary, handgun weapons { !isClass (_cfg >> "LinkedItems") or getText(_cfg >> "baseWeapon") == configName _cfg } // only base weapons, no accessories } ) exitWith { [_cfg] call BIS_fnc_displayName; // add the weapon with its displayname }; "" // don't add }, "Select Weapon" ] call BIS_fnc_configViewer; _cfgSelected = _return param [0, configNull]; systemChat str [configName _cfgSelected, _cfgSelected];
Additional Information
- See also:
- BIS_fnc_animViewerBIS_fnc_help
Notes
-
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