setTriggerStatements: Difference between revisions

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An array with three arguments is mandatory for this function.
An array with three arguments is mandatory for this function.
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{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|ofpe|Scripting Commands}}

Revision as of 09:15, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Triggers

Syntax

Syntax:
Syntax needed
Parameters:
trigger: Object - Trigger object
[condition, activation, deactivation]: Array
condition: String - Code containing trigger condition. Special variables available here:
activation: String - Code that is executed when the trigger is activated. Special variables available here:
deactivation: String - Code that is executed when the trigger is deactivated. Special variable available here:
Return Value:
Nothing

Examples

Example 1:
_trg setTriggerStatements ["this", "hint 'trigger on'", "hint 'trigger off'"]

Additional Information

See also:
triggerStatementscreateTriggersetTriggerActivationsetTriggerAreasetTriggerTextsetTriggerTimeoutsetTriggerTypethisthisListthisTriggertriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 14, 2011 - 20:52
Scifer
An array with three arguments is mandatory for this function.
Posted on September 16, 2014 - 17:41 (UTC)
Heeeere's Johnny!
Magic variable thisList does not contain dead units.