setMarkerPos: Difference between revisions
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Revision as of 09:13, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Markers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- markerName: String
- pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.94)
- Return Value:
- Nothing
Examples
- Example 1:
"MarkerOne" setMarkerPos getMarkerPos "MarkerTwo"
Additional Information
- See also:
- setMarkerPosLocalsetMarkerBrushsetMarkerColorsetMarkerDircreateMarkersetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Pulverizer
- Effect is local in OFP.
- Posted on August 7, 2009 - 02:03 (CEST)
- Dr Eyeball
- The marker position can actually be set in 3D. This has a benefit for respawn markers, when placed at the correct altitude ASL on the LHD, the correct altitude will be used for respawn. There is no particular benefit for regular markers since markerPos will still return 0 for the altitude array element.