nearObjectsReady: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 17: | Line 17: | ||
| Check whether all data are loaded to nearObjects will return in reasonable time. | | Check whether all data are loaded to nearObjects will return in reasonable time. | ||
| position '''nearObjectsReady''' radius | |s1= position '''nearObjectsReady''' radius | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |
Revision as of 23:14, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note