nearObjectsReady: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Check whether all data are loaded to nearObjects will return in reasonable time.
| Check whether all data are loaded to nearObjects will return in reasonable time.


| position '''nearObjectsReady''' radius
|s1=  position '''nearObjectsReady''' radius


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]

Revision as of 23:14, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number -
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500;//from ALICE

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads

Notes

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