setMarkerPos: Difference between revisions
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{{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
| markerName '''setMarkerPos''' pos | |s1= markerName '''setMarkerPos''' pos | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] |
Revision as of 23:19, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerPos pos
- Parameters:
- markerName: String
- pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.94)
- Return Value:
- Nothing
Examples
- Example 1:
"MarkerOne" setMarkerPos getMarkerPos "MarkerTwo"
Additional Information
- See also:
- setMarkerPosLocalsetMarkerBrushsetMarkerColorsetMarkerDircreateMarkersetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Pulverizer
- Effect is local in OFP.
- Posted on August 7, 2009 - 02:03 (CEST)
- Dr Eyeball
- The marker position can actually be set in 3D. This has a benefit for respawn markers, when placed at the correct altitude ASL on the LHD, the correct altitude will be used for respawn. There is no particular benefit for regular markers since markerPos will still return 0 for the altitude array element.
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect