setTriggerArea: Difference between revisions

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Just like with a and b dimensions, c dimension will alter area in opposite directions from the trigger position along z axis. Therefore if the trigger position is on the surface, half of the trigger area will be above the surface and half below. To place the whole area above the surface, adjust trigger position (move it up c meters). If c is not specified or <{{=}} 0, the trigger's height is considered infinite like 2D triggers.}}
Just like with a and b dimensions, c dimension will alter area in opposite directions from the trigger position along z axis. Therefore if the trigger position is on the surface, half of the trigger area will be above the surface and half below. To place the whole area above the surface, adjust trigger position (move it up c meters). If c is not specified or <{{=}} 0, the trigger's height is considered infinite like 2D triggers.}}


| trigger '''setTriggerArea''' [a, b, angle, isRectangle, c]
|s1=  trigger '''setTriggerArea''' [a, b, angle, isRectangle, c]


|p1= trigger: [[Object]] - object of the type "EmptyDetector"
|p1= trigger: [[Object]] - object of the type "EmptyDetector"

Revision as of 23:28, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerArea [a, b, angle, isRectangle, c]
Parameters:
trigger: Object - object of the type "EmptyDetector"
[a, b, angle, isRectangle, c]: Array
a: Number - trigger area X size / 2, in meters
b: Number - trigger area Y size / 2, in meters
angle: Number - trigger area rotation in degrees
isRectangle: Boolean - true if rectangle
c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height Template:Since
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerArea [100, 50, 45, false];
Example 2:
_trigger setTriggerArea [100, 50, 45, false, 100];
Example 3:
_trg = createTrigger ["EmptyDetector", getPos player, false]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
triggerAreacreateTriggersetTriggerActivationsetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypeinAreainAreaArraytriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled

Notes

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