assignedVehicleRole: Difference between revisions

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* A player can still get into the vehicle position already assigned if not already taken, or switch seats with AI (if [[leader]] or [[effectiveCommander]] for those AI).
* A player can still get into the vehicle position already assigned if not already taken, or switch seats with AI (if [[leader]] or [[effectiveCommander]] for those AI).


| '''assignedVehicleRole''' unitName
|s1=  '''assignedVehicleRole''' unitName


|p1=  unitName: [[Object]]
|p1=  unitName: [[Object]]

Revision as of 22:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
On a client the command will return empty arrays for every unit that is not local. On the server the command correctly returns the role, regardless of the units locality.
Groups:
Object Manipulation

Syntax

Syntax:
assignedVehicleRole unitName
Parameters:
unitName: Object
Return Value:
Return value needed

Examples

Example 1:
_RoleArray = assignedVehicleRole player;
Example 2:
Get weapons available to player at player occupied turret:_weaponsTurret = vehicle player weaponsTurret (assignedVehicleRole player select 1);

Additional Information

See also:
addVehicleassignedVehicleunassignVehicleleaveVehicleassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerassignAsTurretcrewfullCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 31, 2013
Killzone_Kid
When player is in a group of AIs and is not the leader, assignedVehicleRole of the player could be unpredictable and absolutely not related to the position player occupies. In short, forget about this command for the player, it is unreliable and has been broken too many times in the past.