allowCrewInImmobile: Difference between revisions

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m (Text replacement - " {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - "\|s1= +" to "|s1= ")
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|descr= If true, units can be in a vehicle with broken tracks/wheels.
|descr= If true, units can be in a vehicle with broken tracks/wheels.


|s1= vehicle '''allowCrewInImmobile''' bool
|s1= vehicle '''allowCrewInImmobile''' bool


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 15:40, 19 June 2021

Hover & click on the images for description

Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;