Tile - YVector3 - Slerp Rotation – Ylands
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== Slerp Rotation(A, B, T) == | |||
[[File:YlandsTile-1001.png]] | |||
<pre>static slerpRotation(rotationA: YVector3, rotationB: YVector3, t: number): YVector3;</pre> | |||
=== Parameters === | |||
==== rotationA ==== | |||
Rotation A | |||
==== rotationB ==== | |||
Rotation B | |||
==== t ==== | |||
=== Returns === | |||
'''YVector3''' | |||
=== Description === | |||
Spherical '''interpolation''' between two rotation '''vectors''' by the '''interpolant'''. | |||
=== Notes === | |||
* Spherical interpolation is more precise than linear interpolation, but more performance demanding. | |||
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[[Category: Instructions]] | [[Category: Instructions]] | ||
Revision as of 08:53, 8 July 2021
Slerp Rotation(A, B, T)
static slerpRotation(rotationA: YVector3, rotationB: YVector3, t: number): YVector3;
Parameters
rotationA
Rotation A
rotationB
Rotation B
t
Returns
YVector3
Description
Spherical interpolation between two rotation vectors by the interpolant.
Notes
- Spherical interpolation is more precise than linear interpolation, but more performance demanding.