setHitPointDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Set the current level of damage for a specific Hit Point (specified by its config class). | |descr= Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when [[allowDamage]] is set to [[false]]. | ||
{{Feature|informative|See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency.}} | |||
See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency | |||
|s1= vehicle [[setHitPointDamage]] [hitPointName, damage, useEffects] | |s1= vehicle [[setHitPointDamage]] [hitPointName, damage, useEffects] | ||
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|p1= vehicle : [[Object]] - vehicle to be damaged | |p1= vehicle : [[Object]] - vehicle to be damaged | ||
|p2= | |p2= hitPointName: [[String]] - name of the Hit Point class | ||
|p3= | |p3= damage: [[Number]] - level of damage, in range 0..1 | ||
|p4= | |p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | ||
|p4since= arma3 1.68 | |||
| | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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<dd class="notedate">Posted on August 30, 2012 - 13:54</dd> | <dd class="notedate">Posted on August 30, 2012 - 13:54</dd> | ||
<dt class="note">[[User:Master85|Master85]]</dt> | <dt class="note">[[User:Master85|Master85]]</dt> | ||
<dd class="note">This command is using the Hit Points (defined in the HitPoints class in the config) while [[setHit]] is using [[ | <dd class="note">This command is using the Hit Points (defined in the HitPoints class in the config) while [[setHit]] is using [[Named Selection]]s (defined in the model itself).</dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on November 14, 2016 - 03:06</dd> | <dd class="notedate">Posted on November 14, 2016 - 03:06</dd> | ||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note">Mention that '''setHitPointDamage''' only can be executed localy, while the [[getHitPointDamage]] is global. | <dd class="note">Mention that '''setHitPointDamage''' only can be executed localy, while the [[getHitPointDamage]] is global.</dd> | ||
</dl> | </dl> |
Revision as of 23:49, 18 August 2021
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage, in range 0..1
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.