nearObjectsReady: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "PositionAGL" to "PositionAGL") |
Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
||
Line 19: | Line 19: | ||
|s1= position [[nearObjectsReady]] radius | |s1= position [[nearObjectsReady]] radius | ||
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position2D]] | |p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | ||
|p2= radius: [[Number]] - | |p2= radius: [[Number]] - |
Revision as of 16:54, 5 January 2022
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note