nearObjectsReady: Difference between revisions

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m (Text replacement - "PositionAGL" to "PositionAGL")
m (Text replacement - "Position2D" to "Position2D")
Line 19: Line 19:
|s1= position [[nearObjectsReady]] radius
|s1= position [[nearObjectsReady]] radius


|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|p2= radius: [[Number]] -
|p2= radius: [[Number]] -

Revision as of 16:54, 5 January 2022

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number -
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500;//from ALICE

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note