setTriggerArea: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_trigger | |x1= <code>_trigger setTriggerArea [100, 50, 45, [[false]]];</code> | ||
|x2= <code>_trigger | |x2= <code>_trigger setTriggerArea [100, 50, 45, [[false]], 100];</code> | ||
|x3= <code>_trg = [[createTrigger]] ["EmptyDetector", [[getPos]] [[player]], [[false]]]; | |x3= <code>_trg = [[createTrigger]] ["EmptyDetector", [[getPos]] [[player]], [[false]]]; |
Revision as of 11:14, 12 May 2022
Description
- Description:
- Defines the area monitored by the given trigger. The area could be either rectangular or elliptical.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setTriggerArea [a, b, angle, isRectangle, c]
- Parameters:
- trigger: Object - object of the type "EmptyDetector"
- [a, b, angle, isRectangle, c]: Array
- a: Number - trigger area X size / 2, in meters
- b: Number - trigger area Y size / 2, in meters
- angle: Number - trigger area rotation in degrees
- isRectangle: Boolean - true if rectangle
- since 1.60
- c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerArea [100, 50, 45, false];
- Example 2:
_trigger setTriggerArea [100, 50, 45, false, 100];
- Example 3:
_trg = createTrigger ["EmptyDetector", getPos player, false]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- triggerArea createTrigger setTriggerActivation setTriggerStatements setTriggerText setTriggerTimeout setTriggerType inArea inAreaArray triggerInterval setTriggerInterval enableSimulation simulationEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Scripting Commands: Local Effect