getText: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 40: Line 40:
({{arma3}} 1.14) It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br>
({{arma3}} 1.14) It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br>
Traditional workaround:
Traditional workaround:
<code>_cfg = [[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"
<code>_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"
[[switch]] ( [[true]] ) [[do]]
[[switch]] ( [[true]] ) [[do]]
{
{
Line 47: Line 47:
[[case]] ([[isArray]] _cfg): {[[getArray]] _cfg;};
[[case]] ([[isArray]] _cfg): {[[getArray]] _cfg;};
[[default]] { nil };
[[default]] { nil };
};
};</code>
</code>
'''Recommended workaround:'''
'''Recommended workaround:'''
<code>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
<code>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;

Revision as of 13:00, 12 May 2022

Hover & click on the images for description

Description

Description:
Extracts localized text from config entry, if entry is subject to localization, otherwise returns text value. To obtain the translation key itself, see getTextRaw.
Groups:
Config

Syntax

Syntax:
getText config
Parameters:
config: Config
Return Value:
String - text value

Examples

Example 1:
_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon"); // "Get in %1 as Driver"

Additional Information

See also:
configFile config / name configName count getArray getNumber inheritsFrom isArray isClass isNumber isText select getTextRaw

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
(Arma 3 1.14) It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround: _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; }; Recommended workaround: (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData; To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData. e.g. [(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5 To compose collected String into Array, use BIS_fnc_getCfgDataArray instead. E.g. (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;