vehicleVarName: Difference between revisions

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m (Some wiki formatting)
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|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[String]] - Variable name, if none was set, {{ic|""}} is returned
|r1= [[String]] - variable name, if none was set, an empty string is returned


|x1= <sqf>hint vehicleVarName player;</sqf>
|x1= <sqf>hint vehicleVarName player;</sqf>

Revision as of 11:52, 18 July 2022

Hover & click on the images for description

Description

Description:
Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleVarName object
Parameters:
object: Object
Return Value:
String - variable name, if none was set, an empty string is returned

Examples

Example 1:
hint vehicleVarName player;

Additional Information

See also:
setVehicleVarName BIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Apr 19, 2015 - 08:45 (UTC)
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"]