BIS fnc kbTell: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "(Optional, default [])" to "(Optional, default {{hl|[]}})") |
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* [[Array]] - code with arguments in format [code, arguments] | * [[Array]] - code with arguments in format [code, arguments] | ||
|p6= speakers: [[Array]] or [[Boolean]] - (Optional, default []) can be: | |p6= speakers: [[Array]] or [[Boolean]] - (Optional, default {{hl|[]}}) can be: | ||
* [[Array]] - replacement units for those defined in .bikb file (in chronological order) | * [[Array]] - replacement units for those defined in .bikb file (in chronological order) | ||
* [[Boolean]] - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable) | * [[Boolean]] - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'BIS_fnc_kbTell_createDummy' variable) |
Revision as of 14:05, 26 October 2023
Description
- Description:
- Play given sentence/conversation. Script terminates itself when conversation is finished.
Conversation must be declared in Description.ext/CfgSentences. - Execution:
- spawn
- Groups:
- Conversations
Syntax
- Syntax:
- [topic, container, section, radioMode, code, speakers, soundVolume, radioProtocol] spawn BIS_fnc_kbTell
- Parameters:
- topic: String - topic name
- container: String - (Optional, default missionName) container name (CfgSentences sub-category)
- section: Array or String - (Optional, default "") section to be played. Elements can be:
- radioMode: Boolean, String, Object or Code - (Optional, default: false) can be:
- code: Code or Array - (Optional, default { true }) can be:
- speakers: Array or Boolean - (Optional, default []) can be:
- soundVolume: Number - (Optional, default 0.1) music and sound volumes will be multiplied by this value when conversation starts
- radioProtocol: Boolean - (Optional, default true) true to disable radio protocol message while the conversation is playing
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Conversations kbTell BIS_fnc_kbCanSpeak BIS_fnc_kbCreateDummy BIS_fnc_kbIsSpeaking BIS_fnc_kbMenu BIS_fnc_kbPriority BIS_fnc_kbSentence BIS_fnc_kbSkip BIS_fnc_kbTellLocal BIS_fnc_kbTopicConfig
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note