Game logic - Impassable barrier – Ylands
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Lou Montana moved page Ylands Game logic - Impassable barrier to Ylands:Game logic - Impassable barrier: Text replacement - "Ylands " to "Ylands:") |
Lou Montana (talk | contribs) m (Text replacement - "[[Ylands " to "[[Ylands:") |
||
Line 27: | Line 27: | ||
= Related instructions = | = Related instructions = | ||
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]] | *[[Ylands:Tile - Game logic enabled|Get / Set Enabled]] | ||
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | *[[Ylands:Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | ||
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] | *[[Ylands:Tile - Get-Set zone visible|Get / Set Zone Visibility]] | ||
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]] | *[[Ylands:Tile - Get-Set zone color|Get / Set Zone Color]] | ||
Revision as of 16:35, 16 November 2022
Description
- Dynamic zone which blocks player movement.
Properties
Enabled
- Whenever the barrier is active or not.
Zone shape
- Shape of the Impassable barrier - box, sphere or capsule
Radius / Dimensions
- Size of the Impassable barrier boundaries.
Visible
- Whenever the Impassable barrier boundaries are visible or not.
Color
- Color of Impassable barrier boundaries (when visible).
Double sided
- Double sided barriers block also player movement from inside out.
- Double sided has to be bigger than player, otherwise player will stuck.
Notes
- Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.
Related instructions