setHitPointDamage: Difference between revisions

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{{Feature|informative|See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency.}}
{{Feature|informative|See also [[BIS_fnc_setHitPointDamage]] for setting hit with dependency.}}


|s1= vehicle [[setHitPointDamage]] [hitPointName, damage, useEffects, killer, instigator]
|s1= vehicle [[setHitPointDamage]] [hitPointName, damage, useEffects, killer, instigator, breakRotor]


|p1= vehicle : [[Object]] - vehicle to be damaged
|p1= vehicle : [[Object]] - vehicle to be damaged
Line 57: Line 57:
|p6since= arma3 2.12
|p6since= arma3 2.12


|p7= breakRotor: [[Boolean]] if the hitpoint is rotor on a helicopter, [[true]] will break the rotor as well as play corresponding sound if 'useEffects' is also [[true]].
|p7since= arma3 2.16
|r1= [[Nothing]]
|r1= [[Nothing]]



Revision as of 14:03, 28 January 2024

Hover & click on the images for description

Description

Description:
Event Handler Triggered
Hit Unchecked
HandleDamage Unchecked
Killed Checked
MPKilled Checked

Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.

See also BIS_fnc_setHitPointDamage for setting hit with dependency.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage, useEffects, killer, instigator, breakRotor]
Parameters:
vehicle : Object - vehicle to be damaged
hitPointName: String - name of the Hit Point class
damage: Number - level of damage, in range 0..1
since Arma 3 logo black.png1.68
useEffects: Boolean - (Optional, default true) false to skip destruction effects
since Arma 3 logo black.png2.08
SEServer killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
  • It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
  • It will alter the killer's rating as if the killer directly killed the unit.
  • It will be listed as _killer parameter in the Killed event handler.
since Arma 3 logo black.png2.12
SEServer instigator: Object - (Optional, default objNull) the person that instigated the damage.
  • if a tank is a killer, the tank gunner that pulled the trigger is instigator
  • it will be listed as _instigator parameter in the Killed event handler.
since Arma 3 logo black.png2.16
breakRotor: Boolean if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];

Additional Information

See also:
getHitPointDamage getAllHitPointsDamage setHit getHit setDamage damage getHitIndex setHitIndex forceHitPointsDamageSync BIS_fnc_setHitPointDamage Common TKOH Hit Points

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Master85 - c
Posted on Aug 30, 2012 - 13:54 (UTC)
This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).