forceHitPointsDamageSync: Difference between revisions

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|game1= arma3
|game1= arma3
|version1=2.16
|version1=2.16
|branch= dev
|branch= dev


Line 11: Line 12:
|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Synchronizes hitpoints values and total damage across current network clients as well as JIP. Possible uses after executing script commands such as [[setHit]], [[setHitIndex]], [[setHitPointDamage]] or in conjunction with [[Arma_3:_Event_Handlers#HandleDamage | HandleDamage]] event handler (see example 2). To sync static buildings, execute on the [[isServer | server]].
|descr= Synchronises hitpoints values and total damage across current network clients as well as JIP.
Possible uses after executing script commands such as [[setHit]], [[setHitIndex]], [[setHitPointDamage]] or in conjunction with {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} event handler (see {{Link|#Example 2}}).
To sync static buildings, execute on the [[isServer|server]].


|s1= [[forceHitPointsDamageSync]] entity
|s1= [[forceHitPointsDamageSync]] entity
|p1= entity: [[Object]] - entity
|p1= entity: [[Object]] - entity


|r1= [[Boolean]] - [[true]] if sync was attempted
|r1= [[Boolean]] - [[true]] if sync was attempted
|x1= <sqf>forceHitPointsDamageSync house1;</sqf>
|x1= <sqf>forceHitPointsDamageSync house1;</sqf>


|x2= <sqf>house1 addEventHandler ["HandleDamage",  
|x2= <sqf>
house1 addEventHandler ["HandleDamage",  
{
{
   if (_this select 9 == 2) then {_this spawn {if (isServer) then {forceHitPointsDamageSync (_this select 0)}}};
   if (_this select 9 == 2) then { _this spawn { if (isServer) then { forceHitPointsDamageSync (_this select 0); } } };
   if (_this select 7 find "glass" >= 0) then {_this select 2} else {0};
   if (_this select 7 find "glass" >= 0) then { _this select 2 } else { 0 };
}];</sqf>
}];
</sqf>


|seealso= [[getHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[damage]] [[setDamage]] [[setFuel]] [[setAmmo]] [[getHitIndex]] [[setHitIndex]]
|seealso= [[getHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[damage]] [[setDamage]] [[setFuel]] [[setAmmo]] [[getHitIndex]] [[setHitIndex]]
}}
}}

Revision as of 17:12, 10 January 2024

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.16.

Description

Description:
Synchronises hitpoints values and total damage across current network clients as well as JIP. Possible uses after executing script commands such as setHit, setHitIndex, setHitPointDamage or in conjunction with HandleDamage event handler (see Example 2). To sync static buildings, execute on the server.
Groups:
Object Manipulation

Syntax

Syntax:
forceHitPointsDamageSync entity
Parameters:
entity: Object - entity
Return Value:
Boolean - true if sync was attempted

Examples

Example 1:
forceHitPointsDamageSync house1;
Example 2:
house1 addEventHandler ["HandleDamage", { if (_this select 9 == 2) then { _this spawn { if (isServer) then { forceHitPointsDamageSync (_this select 0); } } }; if (_this select 7 find "glass" >= 0) then { _this select 2 } else { 0 }; }];

Additional Information

See also:
getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex

Notes

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