setMarkerDrawPriority: Difference between revisions
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Lou Montana (talk | contribs) (Add createMarker's priority behaviour - may be fixed in 2.18) |
Lou Montana (talk | contribs) m (Fix) |
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{{Feature|important|Be aware that this command has '''local''' effect despite the command name missing the world '''local'''!}} | {{Feature|important|Be aware that this command has '''local''' effect despite the command name missing the world '''local'''!}} | ||
|pr= [[setMarkerDrawPriority]] sorts [[allMapMarkers]] from least to most priority. As of {{GVI|arma3|2.16|size= 0.75}} [[createMarker]] | |pr= [[setMarkerDrawPriority]] sorts [[allMapMarkers]] from least to most priority. As of {{GVI|arma3|2.16|size= 0.75}} [[createMarker]]/[[createMarkerLocal]] do '''not''' care about drawing priority and add the created marker to the end of the array, making it top priority. Running [[setMarkerDrawPriority]] again sorts this issue. | ||
|s1= markerName [[setMarkerDrawPriority]] priority | |s1= markerName [[setMarkerDrawPriority]] priority |
Revision as of 12:04, 19 April 2024
Description
- Description:
- Sets marker draw priority. Higher priority markers are drawn on top. Default priority is 0.
- Problems:
- setMarkerDrawPriority sorts allMapMarkers from least to most priority. As of 2.16 createMarker/createMarkerLocal do not care about drawing priority and add the created marker to the end of the array, making it top priority. Running setMarkerDrawPriority again sorts this issue.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerDrawPriority priority
- Parameters:
- markerName: String
- priority: Number - draw priority
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerDrawPriority 0.5;
- Example 2:
- "MarkerTwo" setMarkerDrawPriority -2.1;
Additional Information
- See also:
- markerDrawPriority setMarkerType setMarkerTypeLocal markerType setMarkerAlphaLocal setMarkerBrush setMarkerColor setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText createMarker CfgMarkers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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