difficultyEnabled: Difference between revisions
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| Checks specific difficulty settings of the current user. Difficulty flag names can be found in the [[server.armaprofile|ArmA profile]] file under class Difficulties/xxx/Flags (xxx being regular or veteran). | | Checks specific difficulty settings of the current user. Difficulty flag names can be found in the [[server.armaprofile|ArmA profile]] file under class Difficulties/xxx/Flags (xxx being regular or veteran). | ||
<br><br>'''Note:''' stress damage for some reason is a separate difficulty so <tt>[[difficultyEnabled]] "stressDamageEnabled"</tt> | <br><br>'''Note:''' stress damage for some reason is a separate difficulty so <tt>[[difficultyEnabled]] "stressDamageEnabled"</tt> might not return correct set value. There are however 2 dedicated commands for it: | ||
* [[enableStressDamage]] | * [[enableStressDamage]] | ||
* [[isStressDamageEnabled]] |= Description | * [[isStressDamageEnabled]] |= Description |
Revision as of 23:01, 11 October 2015
Description
- Description:
- Checks specific difficulty settings of the current user. Difficulty flag names can be found in the ArmA profile file under class Difficulties/xxx/Flags (xxx being regular or veteran).
Note: stress damage for some reason is a separate difficulty so difficultyEnabled "stressDamageEnabled" might not return correct set value. There are however 2 dedicated commands for it: - Groups:
- Uncategorised
Syntax
- Syntax:
- difficultyEnabled flagName
- Parameters:
- flagName: String - difficulty flag name
- Return Value:
- Boolean
Examples
- Example 1:
hint str (difficultyEnabled "armor");
- Example 2:
- List current difficulty settings:
call { private ["_diff", "_cfg", "_flags", "_res"]; _diff = []; _cfg = configFile >> "CfgDifficulties"; { _flags = _cfg >> configName _x >> "Flags"; for "_i" from 0 to count _flags - 1 do { _diff pushBack configName (_flags select _i); }; } forEach ("true" configClasses _cfg); _diff = _diff arrayIntersect _diff; _diff sort true; _res = text ""; { _res = composeText [_res, parseText format [ "<t align='left'>%1 - %2</t>", _x, [0, 1] select difficultyEnabled _x ], lineBreak]; } forEach _diff; hint _res; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 29, 2015 - 23:20 (UTC)
- Killzone Kid
-
Arma 3 Flags:
- 3rdPersonView
- armor
- autoAim
- autoGuideAT
- autoSpot
- autoTrimEnabled
- cameraShake
- clockIndicator
- deathMessages
- enemyTag
- extendetInfoType
- friendlyTag
- hud
- hudGroupInfo
- hudPerm
- hudWp
- hudWpPerm
- map
- mineTag
- netStats
- roughLanding
- stanceIndicator
- stressDamageEnabled
- unlimitedSaves
- vonID
- weaponCursor
- windEnabled
- Crowe
- Possible Values for Arma 2:
- 3rdPersonView
- armor
- autoSpot
- autoGuideAT
- autoAim
- allowSeagull
- clockIndicator
- deathMessages
- enemyTag
- friendlyTag
- hud
- hudPerm
- hudWp
- hudWpPerm
- map
- netStats
- suppressPlayer
- tracers
- realisticFatigue
- ultraAI
- unlimitedSaves
- weaponCursor