joinAsSilent: Difference between revisions
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| unit '''joinAsSilent''' [group, id] |= Syntax | | unit '''joinAsSilent''' [group, id] |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= [group, id]: [[Array]] |= | |p2= [group, id]: [[Array]] |PARAMETER2= | ||
|p3= group: [[Group]] |= | |p3= group: [[Group]] |PARAMETER3= | ||
|p4= id: [[Number]] |= | |p4= id: [[Number]] |PARAMETER4= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|= | |x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|EXAMPLE1= | ||
|x2= To get the position id: <code>getUnitPositionId = { | |x2= To get the position id: <code>getUnitPositionId = { | ||
Line 36: | Line 36: | ||
[[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5]; | [[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5]; | ||
_id = [[player]] [[call]] getUnitPositionId; | _id = [[player]] [[call]] getUnitPositionId; | ||
[[hint]] [[str]] _id; //5</code>|= | [[hint]] [[str]] _id; //5</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[join]], [[joinAs]], [[joinSilent]] |= | | [[join]], [[joinAs]], [[joinSilent]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAsSilent [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsjoinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Groups