getArray: Difference between revisions

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<dt class="note">[[User:demellion|demellion]]</dt>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
<dd class="note">
The returned types of a [[Bool]] placed into array are different for SP/MP. <br>
There is special behaviour if you try to read a description.ext config entry [[Array]] that contains a [[Bool]].<br>
Getting array in '''MP''' will result in [[Number]], while '''SP''' will return [[String]].
Getting array in '''MP''' will result in [[Number]], while '''SP''' will return [[String]].
<code>// SP with false in array
<code>// SP with false in array
[[getArray]] ([[missionConfigFile]] >> "someclass" >> "someArray") // -> "false"
[[getArray]] ([[missionConfigFile]] >> "someClass" >> "someArray") // -> "false"


// MP with false in array
// MP with false in array
[[getArray]] ([[missionConfigFile]] >> "someclass" >> "someArray") // -> 0</code>
[[getArray]] ([[missionConfigFile]] >> "someClass" >> "someArray") // -> 0</code>
</dd>
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</dl>
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Revision as of 11:54, 19 January 2018

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Extract array from config entry.
Groups:
Uncategorised

Syntax

Syntax:
Array = getArray config
Parameters:
config: Config
Return Value:
Array

Examples

Example 1:
_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")

Additional Information

See also:
configFileconfig/nameconfigNamecountgetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround: _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; }; Recommended workaround: (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData; To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData. [(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5

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Posted on January 12, 2018 - 19:48 (UTC)
demellion
There is special behaviour if you try to read a description.ext config entry Array that contains a Bool.
Getting array in MP will result in Number, while SP will return String. // SP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false" // MP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0