nearObjects: Difference between revisions
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| Find objects in a sphere with given radius. The first object in the returned array is ''not'' necessarily the closest one. If you need returned objects to be sorted by distance, use [[nearestObjects]]. If typeName is given, only objects of given type (or its subtype) are listed. |= | | Find objects in a sphere with given radius. The first object in the returned array is ''not'' necessarily the closest one. If you need returned objects to be sorted by distance, use [[nearestObjects]]. If typeName is given, only objects of given type (or its subtype) are listed. |DESCRIPTION= | ||
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| position '''nearObjects''' radius |= | | position '''nearObjects''' radius |SYNTAX= | ||
|p1= position: [[Position]], [[Position2D]] or [[Object]] |= | |p1= position: [[Position]], [[Position2D]] or [[Object]] |PARAMETER1= | ||
|p2= radius: [[Number]] |= | |p2= radius: [[Number]] |PARAMETER2= | ||
| [[Array]] |RETURNVALUE= | | [[Array]] |RETURNVALUE= | ||
|s2= position '''nearObjects''' [typeName, radius] |= | |s2= position '''nearObjects''' [typeName, radius] |SYNTAX= | ||
|p21= position: [[PositionAGL]], [[Position2D]] or [[Object]] |PARAMETER1= | |p21= position: [[PositionAGL]], [[Position2D]] or [[Object]] |PARAMETER1= | ||
|p22= [typeName, radius]: [[Array]] |PARAMETER2= | |p22= [typeName, radius]: [[Array]] |PARAMETER2= | ||
Line 26: | Line 26: | ||
|p24= radius: [[Number]] |PARAMETER4= | |p24= radius: [[Number]] |PARAMETER4= | ||
|r2= [[Array]] |= | |r2= [[Array]] |RETURNVALUE= | ||
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|x1= <code>_list = [[position]] [[player]] [[nearObjects]] 50;</code> |= | |x1= <code>_list = [[position]] [[player]] [[nearObjects]] 50;</code> |EXAMPLE1= | ||
|x2= <code>_list = [_xpos,_ypos] [[nearObjects]] ["House", 20];</code> |= | |x2= <code>_list = [_xpos,_ypos] [[nearObjects]] ["House", 20];</code> |EXAMPLE2= | ||
|x3= <code>_list = [[player]] [[nearObjects]] 20;</code> |= | |x3= <code>_list = [[player]] [[nearObjects]] 20;</code> |EXAMPLE3= | ||
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| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |= | | [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO= | ||
Revision as of 14:44, 7 April 2019
Description
- Description:
- Find objects in a sphere with given radius. The first object in the returned array is not necessarily the closest one. If you need returned objects to be sorted by distance, use nearestObjects. If typeName is given, only objects of given type (or its subtype) are listed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- position nearObjects radius
- Parameters:
- position: Position, Position2D or Object
- radius: Number
- Return Value:
- Array
Alternative Syntax
- Syntax:
- position nearObjects [typeName, radius]
- Parameters:
- position: PositionAGL, Position2D or Object
- [typeName, radius]: Array
- typeName: String
- radius: Number
- Return Value:
- Array
Examples
- Example 1:
_list = position player nearObjects 50;
- Example 2:
_list = [_xpos,_ypos] nearObjects ["House", 20];
- Example 3:
_list = player nearObjects 20;
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 30, 2007 - 08:21
- Kronzky
- Units in vehicles are not detected via this command.
- Posted on December 15, 2011 - 23:17
- Tankbuster
- In the second example, you can't omit the typeName parameter. It's required and you'll get an error if you don't supply it. Use "All" as an alternative to leaving it out. (CO 1.59)
- Posted on January 3, 2013 - 19:59
- Tankbuster
- If you use the first example, it will return objects many more objects such as pollen, honeybees and crucially, triggers. Triggers will show in the returned array as "no shape" but you can use typeOf to get the classname, which will give "EmptyDetector". This will not return objects that don't have classnames such as plants, stones and some map objects like vehicle wrecks. nearestObjects will find objects without classnames.
Bottom Section
- Posted on August 8, 2017 - 16:08 (UTC)
- Cheitan
- The example 2 means that the command will include all types which inherit from the given type. As an example, when using "Helipad_Base_F", the command will detect all types of helipads (Land_HelipadSquare_F, Land_HelipadCircle_F, Land_HelipadEmpty_F, etc) in the given radius.