allPlayers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "|= |x3=" to "|Example2= |x3=") |
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} [[forEach]] [[allPlayers]];</code>|EXAMPLE1= | } [[forEach]] [[allPlayers]];</code>|EXAMPLE1= | ||
|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |= | |x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |Example2= | ||
|x3= Find all human players if headless clients are used:<code>_allHCs = [[entities]] "HeadlessClient_F"; | |x3= Find all human players if headless clients are used:<code>_allHCs = [[entities]] "HeadlessClient_F"; |
Revision as of 01:21, 3 September 2019
Description
- Description:
- Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out:
_justPlayers = allPlayers - entities "HeadlessClient_F";
NOTES:- In player hosted game, the complete array of allPlayers may get delayed at the start. Use BIS_fnc_listPlayers if you need it earlier
- The order of players in the return array may differ from server to clients
- Groups:
- Uncategorised
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array
Examples
- Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
- Example 2:
_bluNums = west countSide allPlayers;
- Example 3:
- Find all human players if headless clients are used:
_allHCs = entities "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;
Additional Information
- See also:
- allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber
Notes
-
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