behaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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[[Category:Scripting Commands | [[Category:Scripting Commands Armed Assault|BEHAVIOUR]] | ||
[[Category:Scripting Commands Arma 2|BEHAVIOUR]] | [[Category:Scripting Commands Arma 2|BEHAVIOUR]] | ||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:46, 3 June 2020
Description
- Description:
- Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Uncategorised
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String -
One of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since 1.78 when used on empty vehicles and such)
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Command Group: Object Information
- Command Group: Unit Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters