setDammage: Difference between revisions
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<dd class="notedate">Posted on April 17, 2006 - 07:39 (CEST)</dd> | <dd class="notedate">Posted on April 17, 2006 - 07:39 (CEST)</dd> | ||
<dt class="note">[[User:Fragorl|Fragorl]] | <dt class="note">[[User:Fragorl|Fragorl]] | ||
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it | <dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it is health to full, but impair their aim. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 09:27, 8 September 2020
Description
- Description:
- Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name. - Groups:
- Uncategorised
Syntax
- Syntax:
- object setDammage damage
- Parameters:
- object: Object
- damage: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setDammage 1;
Additional Information
- See also:
- setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 17, 2006 - 07:39 (CEST)
- Fragorl
- In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters