Game logic - Entity template – Ylands
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}") |
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
||
Line 7: | Line 7: | ||
=Properties= | =Properties= | ||
===Entity=== | === Entity === | ||
*Entity to be spawned | *Entity to be spawned | ||
*Click to edit entity properties | *Click to edit entity properties |
Revision as of 19:03, 31 January 2021
Description
Template for spawning new entities - either items, NPCs or vehicles. All atributes (HP, color etc) set in entity template will be carried over to newly spawned entity. New entities are spawned using Spawn Entity instruction.
- All atributes picked to the entity template will be transfered to the spawned entity.
- Attributes of picked entity can be modified directly in the Template
- Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.
Properties
Entity
- Entity to be spawned
- Click to edit entity properties
Entity template events
Related instructions