Game logic - Custom Post Process – Ylands
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=Properties= | =Properties= | ||
===Active for new Player=== | === Active for new Player === | ||
*New players will see effects of the Post Process immediately as they join the game. | *New players will see effects of the Post Process immediately as they join the game. | ||
===Priority=== | === Priority === | ||
*When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest). | *When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest). | ||
*If there is a tie, order is determined randomly. | *If there is a tie, order is determined randomly. | ||
*Priority can be set in scale 0-100. | *Priority can be set in scale 0-100. | ||
===Weight=== | === Weight === | ||
*Determines how heavily will be the effect applied (0 not at all - 1 fully). | *Determines how heavily will be the effect applied (0 not at all - 1 fully). | ||
===Effect Type=== | === Effect Type === | ||
*Use preset effects | *Use preset effects | ||
**''Default'' - Same as no effect | **''Default'' - Same as no effect | ||
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*Custom Advanced - has more functions described below | *Custom Advanced - has more functions described below | ||
===Color Temperature=== | === Color Temperature === | ||
*Shifts the colors towards colder (0) or warmer (200) spectrum. | *Shifts the colors towards colder (0) or warmer (200) spectrum. | ||
===White Tint=== | === White Tint === | ||
*Adding more white into the colors. | *Adding more white into the colors. | ||
===Color Filter=== | === Color Filter === | ||
*Can set a specific color as a filter. | *Can set a specific color as a filter. | ||
===Hue Shift=== | === Hue Shift === | ||
*Shifts the colors through the visible spectrum. | *Shifts the colors through the visible spectrum. | ||
*-180/180 (edges are opposite to default colors). | *-180/180 (edges are opposite to default colors). | ||
===Saturation=== | === Saturation === | ||
*Saturates the colors from 0 (greyscale) to 200 (colors at 200%). | *Saturates the colors from 0 (greyscale) to 200 (colors at 200%). | ||
===Contrast=== | === Contrast === | ||
*Adjusts contrast between colors. | *Adjusts contrast between colors. | ||
===Color Channels=== | === Color Channels === | ||
*Each color (Red, Green and Blue) has its own channel. | *Each color (Red, Green and Blue) has its own channel. | ||
*In those channels fractions of all colors can be determined. | *In those channels fractions of all colors can be determined. |
Revision as of 19:07, 31 January 2021
Description
- Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
- Environment zones can attach Post Processes to themselves, thus using it for particular area.
Properties
Active for new Player
- New players will see effects of the Post Process immediately as they join the game.
Priority
- When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
- If there is a tie, order is determined randomly.
- Priority can be set in scale 0-100.
Weight
- Determines how heavily will be the effect applied (0 not at all - 1 fully).
Effect Type
- Use preset effects
- Default - Same as no effect
- Greyscale - Only shades of black&white
- Noir - In shades of black&white, but using more contrast for depth
- Sepia - "Old photography"-like effect
- Vintage - Old warm colors filter
- Movie - "Hollywood"-like style filter
- Negative - Reversed colors and forced contrast
- Psychedelic - Dream-like filter
- Alien - Other-wordly colors
- Custom Basic - is easy to use custom effect filter
- Custom Advanced - has more functions described below
Color Temperature
- Shifts the colors towards colder (0) or warmer (200) spectrum.
White Tint
- Adding more white into the colors.
Color Filter
- Can set a specific color as a filter.
Hue Shift
- Shifts the colors through the visible spectrum.
- -180/180 (edges are opposite to default colors).
Saturation
- Saturates the colors from 0 (greyscale) to 200 (colors at 200%).
Contrast
- Adjusts contrast between colors.
Color Channels
- Each color (Red, Green and Blue) has its own channel.
- In those channels fractions of all colors can be determined.
Related instructions
- Get / set is active Custom Post Process
- Get / set post process color filter
- Get / set post process contrast
- Get / set post process hue shift
- Get / set post process priority
- Get / set post process saturation
- Get / set post process weight