Game logic - Player team – Ylands
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=Properties= | =Properties= | ||
===Available Roles=== | === Available Roles === | ||
*List of available player roles in the team | *List of available player roles in the team | ||
**'''Role''' - Player role | **'''Role''' - Player role | ||
**'''Overriding Spawn Place''' - spawn point, which overrides the one set in the role. | **'''Overriding Spawn Place''' - spawn point, which overrides the one set in the role. | ||
===Friendly Fire=== | === Friendly Fire === | ||
*Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%. | *Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%. | ||
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*Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface. | *Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface. | ||
===Player Teams=== | === Player Teams === | ||
*One team can have multiple player roles. | *One team can have multiple player roles. | ||
*One player role can be added to multiple player teams. | *One player role can be added to multiple player teams. |
Revision as of 19:09, 31 January 2021
Description
Defines player teams, their spawning points and amount of friendly damage.
Properties
Available Roles
- List of available player roles in the team
- Role - Player role
- Overriding Spawn Place - spawn point, which overrides the one set in the role.
Friendly Fire
- Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.
Notes
- Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.
Player Teams
- One team can have multiple player roles.
- One player role can be added to multiple player teams.
- Player team can override the spawn point of role.
- Each role in the team can have different spawn points
Events