allowCrewInImmobile: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code> | |x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code> | ||
| [[canMove]] | |seealso= [[canMove]] | ||
}} | }} | ||
Revision as of 23:22, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- bool: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
_vehicle allowCrewInImmobile true;
Additional Information
- See also:
- canMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 27, 2015 - 19:52 (UTC)
- Killzone Kid
-
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;