joinAsSilent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) |
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|p4= id: [[Number]] | |p4= id: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> | |x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> |
Revision as of 10:02, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAsSilent [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsjoinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.