joinAsSilent: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
| Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.


| unit '''joinAsSilent''' [group, id]
|s1=  unit '''joinAsSilent''' [group, id]


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 23:15, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.