allowCrewInImmobile: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
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|descr= If true, units can be in a vehicle with broken tracks/wheels. | |descr= If true, units can be in a vehicle with broken tracks/wheels. | ||
|s1= | |s1= vehicle '''allowCrewInImmobile''' bool | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 15:40, 19 June 2021
Description
- Description:
- If true, units can be in a vehicle with broken tracks/wheels.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle allowCrewInImmobile bool
- Parameters:
- vehicle: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle allowCrewInImmobile true;
Additional Information
- See also:
- canMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 27, 2015 - 19:52 (UTC)
- Killzone Kid
-
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;