joinAsSilent: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
|descr= Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.


|s1= unit '''joinAsSilent''' [group, id]
|s1= unit [[joinAsSilent]] [group, id]


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 18:00, 20 June 2021

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Groups

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.