Tile - On Awake – Ylands

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m (YlandsClassyBot moved page Ylands Tile - On Awake to Ylands:Tile - On Awake: New Structure)
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[[Image:Ylands Tile - On Awake.png]]
<!---
*Event '''called''' any time a game '''object''' is '''loaded''' to world.
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE.
**Called on '''all objects''' when staring '''new game'''.
-->
**Called on '''all objects''' when '''loading''' a '''gamesave'''.
== On Awake ==
**Called on '''spawned''' '''objects'''.


=Notes=
[[File:YlandsTile-1.png]]
*When starting new game, events are called in this order: [[Ylands Tile - On Game Start|'''On Game Start''']], [[Ylands Tile - On Create|'''On Create''']], [[Ylands Tile - On Awake|'''On Awake''']]
 
*See also: [[Ylands Tile - Spawn entity|'''Spawn Entity''']]
=== Description ===
 
Called any time a game '''object''' is '''loaded''' to world.
 
=== Notes ===
 
* Called on '''all objects''' when staring '''new game'''.
* Called on '''all objects''' when '''loading''' a '''gamesave'''.
* Called on '''spawned''' '''objects'''.
* When starting new game, events are called in this order: '''On Game Start''', '''On Create''', '''On Awake'''
 
== On Awake ==
 
[[File:YlandsTile-549.png]]
 
=== Description ===
 
Called any time a game '''object''' is '''loaded''' to world.
 
== On Awake ==
 
[[File:YlandsTile-552.png]]
 
=== Description ===
 
Called any time a game '''game logic''' is '''loaded''' to world.




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[[Category: Events]]
[[Category: Instructions]]
[[Category: Ylands 0.10]]

Revision as of 08:53, 8 July 2021

On Awake

YlandsTile-1.png

Description

Called any time a game object is loaded to world.

Notes

  • Called on all objects when staring new game.
  • Called on all objects when loading a gamesave.
  • Called on spawned objects.
  • When starting new game, events are called in this order: On Game Start, On Create, On Awake

On Awake

YlandsTile-549.png

Description

Called any time a game object is loaded to world.

On Awake

YlandsTile-552.png

Description

Called any time a game game logic is loaded to world.