setHitPointDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]+) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9]7)[^ ]+\}\} " to "|p$1= $2 |p$1since= $3 $4THEINCREDIBLEHULK8 ") |
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|p4= damage: [[Number]] - level of damage | |p4= damage: [[Number]] - level of damage | ||
|p5= useEffects (Optional, default [[true]]): [[Boolean]] - [[false]] to skip destruction effects | |p5= useEffects (Optional, default [[true]]): [[Boolean]] - [[false]] to skip destruction effects | ||
|p5since= arma3 1.67THEINCREDIBLEHULK8 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 23:03, 10 August 2021
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPointName, damage]: Array
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage
- since <span class="gvi2 gvi-arma3Expression error: Unrecognized word "theincrediblehulk". Expression error: Unrecognized word "theincrediblehulk". Expression error: Unrecognized word "theincrediblehulk"." style="font-size: 11.1px; height: 27.2px; width: 27.2px">1.67THEINCREDIBLEHULK8
- useEffects (Optional, default true): Boolean - false to skip destruction effects
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 10, 2016
- Kju
- This command has no affect when allowDamage is false.
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.