setHitPointDamage: Difference between revisions
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|p4= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | |p4= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | ||
|p5= {{GVI|arma3|2. | |p5= {{GVI|arma3|2.08}} instigator: [[Object]] - (Optional, default [[objNull]]) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill. <br> | ||
* It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | * It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). <br> | ||
* It will alter the instigator's [[rating]] as if the instigator directly killed the unit. <br> | * It will alter the instigator's [[rating]] as if the instigator directly killed the unit. <br> |
Revision as of 16:25, 7 September 2021
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class). This command has no effect when allowDamage is set to false.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage, useEffects, instigator]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: Number - level of damage, in range 0..1
- 1.68 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- 2.08 instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
- Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];
Additional Information
- See also:
- getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
- Posted on November 14, 2016 - 03:06
- Demellion
- Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.