Tile - YLogic - Scale – Ylands
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<pre>get scale(): YVector3; | <pre>get scale(): YVector3; | ||
set scale(value: YVector3);</pre> | set scale(value: YVector3);</pre> | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Revision as of 11:16, 12 November 2021
Scale
get scale(): YVector3; set scale(value: YVector3);
Availability
Description
Allows to get / set size of target game logic.
Notes
- If written to console or log, the output of Get Scale will be in the format (0.000,0.000,0.000). It will not differentiate curved zones, such as the difference between a sphere of radius 1 and a 2x2x2 block. It will give the number in triplicate for things like Particle Effect Scale. Supported Game Logic:
- Environment
- Impassable barrier
- Particle Effect(if scalable)
- Particle Template
- Path
- Play Area
- Trigger Zone
- Water Volume
All the others will return (0.000, 0.000, 0.000).