Game logic - Game logic template – Ylands
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Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
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*Template remembers the game logic in state when it was picked. Thus the game logic can be removed after being picked. | *Template remembers the game logic in state when it was picked. Thus the game logic can be removed after being picked. | ||
=Properties= | = Properties = | ||
[[File:{{PAGENAME}}-img.png|right|400px|Properties]] | [[File:{{PAGENAME}}-img.png|right|400px|Properties]] | ||
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*Click to edit game logic properties | *Click to edit game logic properties | ||
=Logic template events= | = Logic template events = | ||
*[[Ylands Tile - Logic Template On Logic Spawn|On Logic Spawn]] | *[[Ylands Tile - Logic Template On Logic Spawn|On Logic Spawn]] | ||
=Related instructions= | = Related instructions = | ||
*[[Ylands Tile - Spawn game logic|Spawn Game Logic]] | *[[Ylands Tile - Spawn game logic|Spawn Game Logic]] | ||
Revision as of 15:38, 17 November 2021
Description
Template for spawning new game logic. All atributes (e.g. script) set in the template will be carried over to newly spawned game logic. New game logic is spawned using Spawn Game Logic instruction.
- All atributes picked to the logic template will be transfered to the spawned logic.
- Attributes of picked game logic can be modified directly in the Template
- Template remembers the game logic in state when it was picked. Thus the game logic can be removed after being picked.
Properties
Game logic
- Game logic to be spawned
- Click to edit game logic properties
Logic template events
Related instructions