Game logic - Entity template – Ylands
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
||
Line 6: | Line 6: | ||
*Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked. | *Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked. | ||
=Properties= | = Properties = | ||
=== Entity === | === Entity === | ||
*Entity to be spawned | *Entity to be spawned | ||
*Click to edit entity properties | *Click to edit entity properties | ||
=Entity template events= | = Entity template events = | ||
*[[Ylands Tile - Entity Template On Entity Spawn|On Entity Spawn]] | *[[Ylands Tile - Entity Template On Entity Spawn|On Entity Spawn]] | ||
=Related instructions= | = Related instructions = | ||
*[[Ylands Tile - Spawn entity template|Spawn Entity From Template]] | *[[Ylands Tile - Spawn entity template|Spawn Entity From Template]] | ||
Revision as of 15:39, 17 November 2021
Description
Template for spawning new entities - either items, NPCs or vehicles. All atributes (HP, color etc) set in entity template will be carried over to newly spawned entity. New entities are spawned using Spawn Entity instruction.
- All atributes picked to the entity template will be transfered to the spawned entity.
- Attributes of picked entity can be modified directly in the Template
- Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.
Properties
Entity
- Entity to be spawned
- Click to edit entity properties
Entity template events
Related instructions