Game logic - Impassable barrier – Ylands

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*Dynamic zone which blocks player movement.
*Dynamic zone which blocks player movement.


=Properties=
= Properties =


=== Enabled ===
=== Enabled ===
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*Double sided has to be '''bigger''' than '''player''', '''otherwise''' player will '''stuck'''.
*Double sided has to be '''bigger''' than '''player''', '''otherwise''' player will '''stuck'''.


=Notes=
= Notes =
*'''Enabled''' and '''Visible''' properties are '''independent''' on each other, meaning that is is possible to display even inactive barrier.
*'''Enabled''' and '''Visible''' properties are '''independent''' on each other, meaning that is is possible to display even inactive barrier.


=Related instructions=
= Related instructions =
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]]
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]]
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]

Revision as of 15:40, 17 November 2021

Description

  • Dynamic zone which blocks player movement.

Properties

Enabled

  • Whenever the barrier is active or not.

Zone shape

  • Shape of the Impassable barrier - box, sphere or capsule

Radius / Dimensions

  • Size of the Impassable barrier boundaries.

Visible

  • Whenever the Impassable barrier boundaries are visible or not.

Color

  • Color of Impassable barrier boundaries (when visible).

Double sided

  • Double sided barriers block also player movement from inside out.
  • Double sided has to be bigger than player, otherwise player will stuck.

Notes

  • Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.

Related instructions