combatBehaviour: Difference between revisions

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[[combatBehaviour]] group unit1; //"SAFE"</code>
[[combatBehaviour]] group unit1; //"SAFE"</code>


|seealso= [[setCombatBehaviour]], [[setBehaviour]], [[setBehaviourStrong]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]]
|seealso= [[setCombatBehaviour]] [[setBehaviour]], [[setBehaviourStrong]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]]
}}
}}

Revision as of 12:56, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns combat behaviour of unit or group. To set unit or group behaviour see setCombatBehaviour. The behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" - when not available
Groups:
Object ManipulationGroups

Syntax

Syntax:
combatBehaviour unit
Parameters:
unit: Object - AI unit
Return Value:
String - unit behaviour, see description

Alternative Syntax

Syntax:
combatBehaviour group
Parameters:
group: Group - AI group
Return Value:
String - group behaviour, see description

Examples

Example 1:
unit1 setCombatBehaviour "CARELESS"; combatBehaviour unit1; //"CARELESS"
Example 2:
group unit1 setCombatBehaviour "SAFE"; combatBehaviour group unit1; //"SAFE"

Additional Information

See also:
setCombatBehaviour setBehavioursetBehaviourStrongsetWaypointBehaviourcombatModesetCombatModeskillsetSkill

Notes

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